Bioshock Infinite: Tears

I was on a small but talented team of people responsible for bringing "Tears" to life in Bioshock Infinite. My main responsibility was for the visual content/design of each tear - often using assets created by the super-stars of the environment art team.

Tear Team:
Stephen Alexander - Tear Effects and Shader Look Dev
Adnan Chatriwala - Tear Systems Design
Tim Austin - Tear Gameplay Programming

Tear - Tesla Coil

Tear - Tesla Coil

Tear - Gun Automaton

Tear - Gun Automaton

Tear - Blockade

Tear - Blockade

Tear - Water Hazard

Tear - Water Hazard

Tear - Freight Hook

Tear - Freight Hook

Tear - Large Freight Hook

Tear - Large Freight Hook

Tear - Large Tower Defense

Tear - Large Tower Defense